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!How to set parameters on entities, tutorial
'''First''': you can't set parameters on brushes, if you try to: they will end up in the "worldspawn" entity ( where you configure things like fog and sunlight levels ).
To set parameters on an enity ( like a '''script_object''' or a '''func_rotatingdoor''' ) you select the object ( or objects ) and press 'N' on your keyboard ( Or select: "View -> Toggle -> Entity view" from the menu ) to pop up a dialog named "Entity".
Img: entity_dialog.gif
'''Now''': in the box beneth the checkboxes are all parameters currently set on the entity ( execpt the '''classname''', that is just the name of the class that the entity belongs to ). If you just created the entity it will only contain its classname.
'''OK''': lets set the commonly used '''targetname''' parameter to '''my_first_entity'''... just below the box with the parameters there are two textboxes labeld "Key" and "Value". Write '''targetname'''in the "Key:" textbox, and '''my_first_entity''' in the "Value" textbox and press enter with the cursor is still in the "Value" textbox.
If all went well, you should now have the '''targetname / my_first_entity '''parameter in the box at this stage.
'''Congratulations!'''
- [[Profiles/Bjarne]]